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Player and Character awareness Anonymous 08/25/2026 (Tue) 06:24:41 No. 1932
Hi! What do you feel when a character in a game has more knowledge about the world than you? Can you recall a particular game? Do you regard it as a bad design?
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>>1932 why do you need to know this? if you dont give me something i wont give you either :p
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kris is the only example that comes to mind and its one of the best because in classic UTDR fashion theres meta storytelling and in this case kris and the player are clearly show to be 2 different entities now its not known whether kris knows that they live in a video game but they do know that the heart shaped object in their chest(the SOUL) is a different person that poses a threat to their evil plans as kris constantly rips us out of their chest so they can do bad stuff like open fountains everywhere to help kickstart the roaring and during chapter 4 kris decides to keep you for way longer than usual allowing you to sneak through thr house while they are on a phone call with a mysterious person twlling them what to do and when kris notices the soul they immediatley hit us with a can of chocolate or a hockey stick
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>>1934 man i suck at explaining pls play deltarune im not doing it justice
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>>1935 deltarune is a series of linear ass rpgs that play like a comic book, not worth 20 bucks
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>>1934 Thanks! I'll check it out. Let's imagine that you are playing a horror game. The protagonist knows much more about the world and his own life than you do. In order to get that information, you have to check emails, read messages, and watch the news. Does that sound like needless trouble? Would it be better if the protagonist were as oblivious as you?


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